With patch 3.0 came a new highest number in dps, a renewed love for tanking, and a new guild tag.
I have started my own raiding guild. Currently working with a few other guilds to steamroll t6 instances is pretty fun. We will be starting our own in guild raids come wotlk. Which is only 2 weeks away!
On a related note, <Insecure> is currently in open recruitment for lvl 80 raiding. We are Alliance and on the Dalaran(US) realm. Any questions on recruitment or interest should be directed to me, Narfjones, via any form of communication.
After playing in some of the new arenas on the PTR, I can say one thing definitively.
Arena sucks just as much now as before.
It all comes down to CC. It always has and always will.
I’m pretty much done raiding seriously until the expansion, but I am planning on chronicling all of my exploits to 80. I have plans to turn this into more of a how-to blog full of the information you need on Wrath of the Lich King. These plans include things like walkthroughs, boss strats, dungeon information for the tanking and retribution paladin, and how to videos of the 5 mans as well as the raiding scene once I get there.
A note on patch 3.0:
I haven’t tanked a single thing on the PTR because Retribution is too much fun. I’m doing about 1.8k DPS raid buffed. I plan on doing some tanking this weekend so that I can get a little more personally familiar with the new paladin tanking mechanics. There are plenty of changes coming our way and I would like to be as prepared as possible. I will hopefully remember to share some of my thoughts with all of you.
I know it’s been a long time for an update, and that’s because I’m in the midst of moving. This has seriously cut into my playing time. Until I get a chance to do a proper update, here is a fun video of me single tanking Hydross the Unstable a few months ago. If you look closely you can see our normal frost tank doing some awesome protection DPS.
The format isn’t quite set to what I want ti to be yet, but I would love if you all listened to it and gave me some feedback. Right now it’s just a hosted mp3 but the actual podcasting will follow soon.
You can always email me with questions or comments at Rhile3 (at) gmail (dot) com.
Post Patch 2.4
So, it’s been a few weeks since patch 2.4 hit and we are finally seeing the full effects on the game. Here’s a short list of things, both positive and negative that I’ve personally seen.
1. Economy inflation(negative). 25 dailies, at around 10g each make stockpiling gold an almost too easy venture. The buying power of gold has dropped to a really low rate.
2. Attunement removal. As an overall effect, I think this was a smart move, but I’m seeing a lot of complaints about how tough t6 content is. Seriously people. Go see the Kael’thas fight before you start complaining about encounter difficulty. Tier 6 is final end game content. It’s supposed to be hard.
3. Economy inflation(Positive). The easy access to gold now gives those that either didn’t have the time to farm gold or played the wrong class for farming a decent chance at those epic flying mounts.
4. Influx of uber gear. This became a bit of an issue when Blizzard decided that using the same models from t6 for the arena season 3 gear. Forget working hard for awesome looking gear! Just go lose 10 games a week in arena! Now? I run the entry 10 man raid dungeon and then go get gear that blows my t5 out of the water. That makes me feel awesome. *Thumbs Down*
The new Heroic Badge Vendor
So, Dalaran unlocked the new badge vendor today. Did I go purchase my new pants? Yes. Do I like it? No. In the immortal words of Forrest Gump, that’s all I have to say about that.
Vashj on the Horizon
With Void Reaver’s mechanics on the fritz, and having had in farm for a few months, we decided to focus onn SSC specifically. After a few attempts, Leotheras the Blind fell to our fury(see: hilarious effort to not die over and over).
This Sunday we visit Lady Vashj. Having earned the right to fight her by downing all of the bosses in the instance feels really good. We will finally get to put our talent to the test. Up until this point no bosses have been very hard. We’ve been able to all but breeze through them once we get the strat that’s right for us perfected. I guess the point is, until now, it hasn’t been a gear issue. Now, it may come down to that.
See you all on the other side of t5.
We are live. I’m currently twiddling my thumbs in a cubicle but I’m already patched and ready to go.
I get off work at 4:30 and don’t have to start raid until 11:45. I wonder how many times I can run the 5 man.
It’s human nature to give nicknames to things. Realistically, the reason we give something a nickname is to shorten it. This makes certain words easier to say, and they also remove the monotony of saying the same taxing word over and over.
The most notable nicknames are for, you guessed it, actual names. My name in-game is NarfJones. Now, more often than not, people just call me Narf. And for the Counting Crows fans, Mr, Jones. This is basic human instinct and it works out fine. Here is where it starts to get on my nerves.
Paladin. Three syllables. Easy enough. I’m going to list for you the proper and improper ways to shorten this all too often abused word.
First, some rules:
1. “adin” is not a proper suffix. Adding it to a spec title or other phrase does not mean the nickname works.
2. Simply putting the name of the spec into the nickname does not make it okay.
1. Pally (simple to say, and the most common)
2. Holy Pally (this in place of Healadin)
3. Ret Pally (This in place of Retadin or DPSadin)
4. Prot Pally (This works well, but the more common term between Protection Paladins is Tankadin)
5. Tankadin (seems to break the first and possibly second rule, but it flows well enough off the tongue that it doesn’t sound bad. I’ve also become so used to the term, that it just sounds natural.)
1. Retadin (It just sounds bad. The “T” sound before “adin” makes it sound RETarded. Proper replacement: Ret Pally)
2. DPSadin (Now this is just stupid. Proper replacement: Ret Pally)
3. Retardin (While the most miniscule amount of clever, still stupid. Especially when it’s being said by a paladin. Proper replacement: Ret pally)
4. Healadin (While properly descriptive, sound like a very childish word. Proper replacement: Holy Pally)
5. Holydin (what?! This isn’t even “adin” It’s just “din” You guys are getting lazy. Proper replacement: Holy Pally)
6. Protadin (this is wrong because, once again, the “T” sound before “adin” sounds incorrect and takes more effort to say. Tankadin flows better phonetically and can also be replaced with Prot Pally)
7. Retri (just cutting off the last half of the word does not make it a viable nickname. Also, it fails phonetically.)
And the Number 1 failing nickname:
This works under the same rules as Retri. Simply shortening the word does not make it a proper nickname. Also, the phonetics are wretched. Why would you want to say a word that ends with a short vowel sound? It’s a lot like ending a sentence with a preposition.
We’ve been absolutely steamrolling through t5 content. A new boss goes down almost every week. Here’s the update.
The funny thing about Nightwalker’s progression is that it always, and I do mean always. take three nights of attempts to down a new boss. Whether we spend 3 hours wiping or 1 attempt, it takes 3 nights.
In the past month and a half we have successfully killed Hydross, Morogrim Tidewalker, Fathom Lord Karathress, Al’Ar, and High Astromancer Solarian.
The issue with downing all these new bosses is that it makes it critical we continue to one shot our farm bosses. We raid 3 nights a week. That may be subject to change in the future, but as of now, it’s sunday, tuesday and wednesday. before it was up in the air as to where we went at any given day but it was pretty set in stone that we would hit both t5 instances before next week’s reset. Now, it’s a rush to get 4 bosses in SSC and 3 bosses in TK down in two nights so that we have a whole night to dedicate to a new boss. Once Leo is down, which we are planning on having done by next weeks reset, That leaves just the two big baddies left. Lady Vashj and Kael’thas Sunstrider.
Only one night a week to work on these really difficult fights may just not cut it. By the time we start Mt. Hyjal, which makes me really happy to say in a serious tone, we will almost have to have a 4th night of raiding to continue gearing from the tier 5 content.
Thus is my question to you folks. As most of the people at this level are casual raiding guilds, how do you deal with this dilemma? The only option we can see other than adding an extra night, is to pick an instance to go with for the week. As it would most likely take the majority of the raiding time to down farmed bosses, leaving very little time for the progression bosses.
Do you down what you can in one instance and then go for the gold, leaving the other instance up for the week? Or, do you down both t5 dungeons and only give a a few tries to your new target?